Dirty Coding Tricks

Geschrieben von Thiemo

Gamasutra: Dirty Coding Tricks. (Found at Coding Horror.) Wow. This may explain why I‘m so happy without a real schedule here in this little project. I‘m free to spend as much time as I want to fix every little problem in the sources without using dirty tricks. OK, we have some scheduling. We need to finish some day. We don’t want another never released game and another unused engine. There are thousands out there. Most of these dead projects make me sad. So many games nobody is able to play. That’s a shame.

I want both and I think this is my problem. I want to code, to paint and to make the project better and better. This is an infinite loop, I know. It’s always possible to make something better, to replace a sound, find a better fitting texture or a better compression algorithm, no matter how often the very same part was replaced before. From this point of view I don’t want to finish the project. In the moment it’s finished there is nothing more to do, nothing to improve, nothing to learn.

On the other side, it makes me happy if at least some people like what I do. In this case this implies finishing the game. An unfinished game can not be played.

Good news: The demo version (4 levels, 1 boss enemy) is almost finished. It will be released before christmas. This time we mean it.

Die Kommentfunktion ist nicht aktiviert.